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Constance Steinkuehler

Assistant Professor
Assistant Professor
Ph.D. University of Wisconsin-Madison, 2005
Educational Communications & Technology
Teacher Education Rm: 528D
225 North Mills
Phone: (608) 263-4669        
Email: steinkuehler@wisc.edu
Website: http://www.constances.org

Areas of Study

Educational Communications and Technology (ECT)

Publications

Steinkuehler, C. & King, E. (in progress). Digital literacies for the disengaged: Creating after school contexts to support boys’ game-based literacy skillsOn The Horizon

Steinkuehler, C. & Duncan, S. (in press). Informal scientific reasoning in online virtual worldsJournal of Science Education & Technology

Steinkuehler, C. & Johnson, B. Z. (2009). Computational literacy in online games: The social life of a modThe International Journal of Gaming and Computer Mediated Simulations1 (1)(53-65) .

Steinkuehler, C. (2008). Massively multiplayer online games as an educational technology: An outline for researchEducational Technology48(1)(10-21 ) .

Simkins, D. & Steinkuehler, C. (2008). Critical ethical reasoning & role playGames & Culture3(333-355).

Steinkuehler, C. (2008). Cognition and literacy in massively multiplayer online gamesIn D. Leu, J. Coiro, C. Lankshear, & K. Knobel (Eds.)Handbook of Research on New Literacies(pp. 611-634). Mahwah NJ: Erlbaum.

Steinkuehler, C. (2007). Massively multiplayer online gaming as a constellation of literacy practiceseLearning4(3)(297-318) .

Steinkuehler, C. (2006).  Massively multiplayer online videogaming as participation in a DiscourseMind, Culture & Activity13 (1)38-52.

Steinkuehler, C. (2006). Why game (culture) studies now?Games and Culture1(1)1-6 .

Steinkuehler, C. (2006) . The mangle of playGames & Culture1(3)1-14.

Steinkuehler, C. (2006) . Virtual worlds, learning, & the new pop cosmopolitanismTeachers College Record. , 12843.

Steinkuehler, C. & Williams, D.  (2006) . Where everybody knows your (screen) name: Online games as “third places”Journal of Computer-Mediated Communication11(4)article 1.

Steinkuehler, C. (2004). Learning in massively multiplayer online gamesY. B. Kafai, W. A. Sandoval, N. Enyedy, A. S. Nixon, & F. Herrera (Eds.)Proceedings of the Sixth International Conference of the Learning Sciences(521–528). Mahwah, NJ: Erlbaum.

Interests

• virtual worlds (massively multiplayer online games)
• cognition & learning in online affinity groups
• digital/media literacies

Links

www.constances.org
Games+Learning+Society Program
Games+Learning+Society Conference 
Terra Nova 

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