Constance Steinkuehler
Assistant Professor Ph.D. University of Wisconsin-Madison, 2005 Educational Communications & Technology Teacher Education Rm: 528D 225 North Mills
Phone: (608) 263-4669
Email: steinkuehler@wisc.edu
Website: http://www.constances.org
Areas of Study
• Educational Communications and Technology (ECT)
Publications
Steinkuehler, C. & King, E. (in progress). Digital literacies for the disengaged: Creating after school contexts to support boys’ game-based literacy skills. On The Horizon.
Steinkuehler, C. & Duncan, S. (in press). Informal scientific reasoning in online virtual worlds. Journal of Science Education & Technology.
Steinkuehler, C. & Johnson, B. Z. (2009). Computational literacy in online games: The social life of a mod. The International Journal of Gaming and Computer Mediated Simulations, 1 (1), (53-65) .
Steinkuehler, C. (2008). Massively multiplayer online games as an educational technology: An outline for research. Educational Technology, 48(1), (10-21 ) .
Simkins, D. & Steinkuehler, C. (2008). Critical ethical reasoning & role play. Games & Culture, 3, (333-355).
Steinkuehler, C. (2008). Cognition and literacy in massively multiplayer online games. In D. Leu, J. Coiro, C. Lankshear, & K. Knobel (Eds.). Handbook of Research on New Literacies, (pp. 611-634). Mahwah NJ: Erlbaum.
Steinkuehler, C. (2007). Massively multiplayer online gaming as a constellation of literacy practices. eLearning, 4(3), (297-318) .
Steinkuehler, C. (2006). Massively multiplayer online videogaming as participation in a Discourse. Mind, Culture & Activity, 13 (1), 38-52.
Steinkuehler, C. (2006). Why game (culture) studies now?. Games and Culture, 1(1), 1-6 .
Steinkuehler, C. (2006) . The mangle of play. Games & Culture, 1(3), 1-14.
Steinkuehler, C. (2006) . Virtual worlds, learning, & the new pop cosmopolitanism. Teachers College Record. , 12843.
Steinkuehler, C. & Williams, D. (2006) . Where everybody knows your (screen) name: Online games as “third places”. Journal of Computer-Mediated Communication, 11(4), article 1.
Steinkuehler, C. (2004). Learning in massively multiplayer online games. Y. B. Kafai, W. A. Sandoval, N. Enyedy, A. S. Nixon, & F. Herrera (Eds.). Proceedings of the Sixth International Conference of the Learning Sciences, (521–528). Mahwah, NJ: Erlbaum.
Interests
• virtual worlds (massively multiplayer online games)
• cognition & learning in online affinity groups
• digital/media literacies
Links
www.constances.org
Games+Learning+Society Program
Games+Learning+Society Conference
Terra Nova
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